Peterpaulruben's D2X/1.11 Weapon Damage Calculator

Base Weapon:
Ethereal?
Use Secondary Damage Stat? 2-handed swords, thrown weapons. Default (unchecked) is 1-handed melee.
Total + to Minimum Damage:
Total + to Maximum Damage:
Weapon Enhanced Damage %: add all the %ED on the weapon, including that of jewels, Ohm runes, etc. ON-WEAPON ONLY!
Damage +X: displayed in-game as "Damage +X" (Grief, Astreon's Iron Ward, StoneCrusher, etc.)
 
Base Minimum Damage: this is the value boosted by skills, off-weapon ED etc.
Base Maximum Damage: this is the value boosted by skills, off-weapon ED etc.
 
 
Base Vengeance Damage: Use this value for Vengeance calculations. Damage +X doesn't help.
Base Vengeance Damage: Use this value for Vengeance calculations. Damage + X doesn't help.
 
Strength: YES THIS IS NECESSARY
Dexterity: YES THIS IS NECESSARY
Total of Non-Weapon Enhanced Damage %: OFF-WEAPON ONLY
Total of Skill Bonus To Damage %: ADD TOGETHER ALL YOUR SKILL-BASED DAMAGE BONUSES (MASTERIES, COMBAT SKILLS, ETC.)
 
Total Elemental Minimum Damage:
Total Elemental Maximum Damage:
 
 
Total Minimum Damage: this is the final minimum damage.
Total Maximum Damage: this is the final maximum damage.
Average Damage: this is the average damage per hit.
 
 
Critical Strike %:
Deadly Strike %:
Average Damage factored for CS/DS: this is the average damage per hit, adjusted for CS/DS.
 
 
Change Window Title: for comparing different setups



Thanks to Mikeandroe, Beomagi, Oramin, Bloodshrike, et. al. for the help with the formulae and testing. -PPR


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